
Lets you access your profiles and settings from any device.Keeps profiles and settings up-to-date across all your devices (iPhone, iPad, and Mac).Doesn't have access to your browsing activities and can't send any information about what was blocked back to the app.Blocks content with minimal overhead and high performance.Use different profiles on different devices.Create and manage multiple profiles with different settings.Specify filters using a simple and an intuitive format or using regular expressions.Force the loading of websites and resources over a secure connection (https).Block or allow web resources and websites.Settings to block images, videos, scripts, and more.Comprehensive and optimized built-in rules to block different types of ads, pop-ups, trackers, social widgets, and privacy banners.A one-time in-app purchase is required to enable other settings or use iCloud Sync. *** Please note that you can only enable the settings in the "Ads and Trackers" section. Profiles and settings sync seamlessly across all devices. Roadblock is available for iPhone, iPad, and Mac. Roadblock blocks unwanted content, protects your privacy and security, improves webpage load time, and reduces browsing data usage. Test your game out and see if you can get the best high score.Control your web browsing experience with Roadblock, a powerful and lightweight content blocker for Safari. This lets us add the name and score to the list all in one go. Here we ask the user for their name and then build up a string that looks like: Once we get to the finish point we can ask the user for their name and then add it to the high score list. Let’s add a block that will hide this list until we need it later on. The list will be shown on the screen, it’s going to get in our way as we try to drive around the screen. We create them just the same as a variable: Lists are like variables, except they can store more than one value. Now that we know when the player hits the red line and we also know how long it took them, we can start to create a high score list. We can also make the timer a little more precise, by changing the amount that the time variable is increased. Now when we play the game we will find that the score will continue to increase until the player reaches the red line. Wait 1 second, add 1 to the time variable.Keep adding to the time until the car hits the red line.We need to add a variable to keep track of the time. We need to be able to see how long it takes our player to get to the red finish line. Let’s add another check to the forever loop to see if we are touching the finish line colour. Now that we can move the player back to the starting position when they hit the green grass, we need to check to see if we are touching the red finish line. If we find that we are touching the grass, we move the car back to the start and tell the use that its bad luck for them. We use the If block to check to see if we touch the green grass. We always want to be checking to see if the car is touching the grass, so we will be using a forever block. If our car goes off the road we want to reset the car back to the beginning of the course. Now every time we press the green flag button, the car will be reset. Place your car at the starting point and then drag the go to x and y block under the green flag hat block. That will make it a little fairer when we start to time how long it takes a player to get through the maze. We really need our car to start in the same spot each time. If this is the case then we can add the following block and attach it to the green flag hat block. We might find that our car doesn’t move straight. Whereas the left and right arrow will turn the car. Our Up arrow, will just move the car forward a certain number of steps. Let’s lay out the key press hat blocks so they match the movement we would like to code: We want to use the arrow keys to make our car move. Keep track of the time the user took to drive through the track.
Roadblock the game code#
If we brainstorm some of the parts of the code that we need to write, we might come up with things like: When I’ve drawn the car I’ve made it face the right hand side. I’ve used the square fill tool and created squares to make it look like a car. Let’s draw a new car to drive around the road. Notice how both roads have a red line to mark the finish? We are going to use this red line in our code later. Maybe you might add some extra parts to your backdrop to make it more interesting? We can use the drawing tools to make the background road and add some grass. This week we are going to create a top down car racing game.
